StarCraft enhanced on its predecessor Warcraft II, which highlighted two extremely similar playable factions, by introducing asymmetry involving the units and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered in the lesser-recognised 1996 SSI release War Wind. The unit styles available https://riverq3839.activosblog.com/29227870/not-known-facts-about-starcraft